Creating Custom UI Components with Crestron CH5 and Construct: A Complete Development Guide
The evolution from traditional VT Pro-e interfaces to modern web-based CH5 (Crestron HTML5) development represents a paradigm shift in AV control system programming. This comprehensive guide will transform you from a traditional touch panel programmer into a proficient CH5 developer, capable of creating sophisticated, responsive, and modern user interfaces that rival contemporary web applications.
CH5 brings the power of modern web technologies—HTML5, CSS3, JavaScript, and responsive frameworks—to Crestron control systems, enabling developers to create rich, interactive interfaces that adapt seamlessly across devices and screen sizes.
Table of Contents
- Introduction to CH5 Architecture
- Setting Up Your Development Environment
- Understanding CH5 Project Structure
- Creating Your First CH5 Component
- Responsive Design Principles for AV Interfaces
- Data Binding and State Management
- Event Handling and User Interactions
- Advanced Animations and Transitions
- Integration with Crestron Control Systems
- Real UI Component Examples
- Deployment Strategies and Best Practices
- Troubleshooting Common CH5 Issues
- Performance Optimization
- Security Considerations
- Testing and Quality Assurance
Introduction to CH5 Architecture {#introduction-to-ch5-architecture}
The CH5 Ecosystem Overview
Crestron HTML5 (CH5) represents a complete departure from traditional SIMPL-based touch panel programming, embracing modern web development practices while maintaining seamless integration with Crestron control systems.
Core Components of CH5 Architecture:
[object Object],
,[object Object], ,[object Object], = {
,[object Object],
,[object Object],: {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
},
,[object Object],
,[object Object],: {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
},
,[object Object],
,[object Object],: {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
},
,[object Object],
,[object Object],: {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
}
};
Key Advantages of CH5 Development
Modern Web Standards
- Leverages HTML5, CSS3, and ES6+ JavaScript
- Responsive design across all device types
- Progressive Web App (PWA) capabilities
- Cross-platform compatibility
Enhanced User Experience
- Smooth animations and transitions
- Touch-friendly gesture support
- Adaptive interfaces based on device capabilities
- Accessibility compliance (WCAG 2.1)
Developer Productivity
- Component-based architecture
- Hot-reload development workflow
- Modern debugging tools
- Version control integration
CH5 vs Traditional Development Comparison
[object Object],
,[object Object], traditionalApproach = {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
};
,[object Object],
,[object Object], ch5Approach = {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
};
Understanding the CH5 Runtime
The CH5 runtime environment provides the bridge between web technologies and Crestron control systems:
[object Object],
,[object Object], ,[object Object], {
,[object Object],(,[object Object],) {
,[object Object],.,[object Object], = ,[object Object],;
,[object Object],.,[object Object], = ,[object Object],;
,[object Object],.,[object Object], = ,[object Object], ,[object Object],();
,[object Object],.,[object Object], = ,[object Object], ,[object Object],();
}
,[object Object], ,[object Object],(,[object Object],) {
,[object Object],
,[object Object],.,[object Object], = ,[object Object], ,[object Object],.,[object Object],(config.,[object Object],);
,[object Object],
,[object Object], ,[object Object],.,[object Object],();
,[object Object],
,[object Object],.,[object Object],();
,[object Object],
,[object Object],.,[object Object],();
,[object Object],.,[object Object],(,[object Object],);
}
,[object Object],(,[object Object],) {
,[object Object], ,[object Object], ,[object Object],(,[object Object], {
,[object Object], ws = ,[object Object], ,[object Object],(,[object Object],);
ws.,[object Object], = ,[object Object], {
,[object Object],.,[object Object],(,[object Object],);
,[object Object],(ws);
};
ws.,[object Object], = ,[object Object], {
,[object Object],.,[object Object],(,[object Object],, error);
,[object Object],(error);
};
ws.,[object Object], = ,[object Object], {
,[object Object],.,[object Object],(,[object Object],.,[object Object],(message.,[object Object],));
};
});
}
}
Setting Up Your Development Environment {#setting-up-development-environment}
Required Software and Tools
Essential Development Tools:
[object Object],
node --version ,[object Object],
npm --version ,[object Object],
,[object Object],
npm install -g @crestron/ch5-cli
npm install -g @crestron/ch5-shell-utilities
,[object Object],
npm install -g webpack webpack-cli
npm install -g typescript
npm install -g sass
Recommended IDE Setup:
[object Object],
,[object Object],
,[object Object],[object Object], ,[object Object],
,[object Object],[object Object],
,[object Object],[object Object],
,[object Object],[object Object],
,[object Object],[object Object],
,[object Object],[object Object],
,[object Object],
,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],
,[object Object],[object Object], ,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],
,[object Object],
,[object Object],
Creating a New CH5 Project
[object Object],
ch5-cli create my-av-interface
,[object Object],
,[object Object], my-av-interface
,[object Object],
npm install
,[object Object],
npm run start
Project Structure Created:
my-av-interface/
├── src/
│ ├── components/ # Custom components
│ ├── pages/ # Application pages
│ ├── styles/ # CSS/SCSS files
│ ├── scripts/ # JavaScript/TypeScript
│ └── assets/ # Images, icons, fonts
├── dist/ # Built output files
├── config/
│ ├── webpack.config.js # Build configuration
│ └── ch5.config.json # CH5 specific settings
├── package.json
└── README.md
Development Environment Configuration
webpack.config.js for CH5 Development:
[object Object], path = ,[object Object],(,[object Object],);
,[object Object], ,[object Object], = ,[object Object],(,[object Object],);
,[object Object], ,[object Object], = ,[object Object],(,[object Object],);
,[object Object],.,[object Object], = {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: {
,[object Object],: path.,[object Object],(__dirname, ,[object Object],),
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
},
,[object Object],: {
,[object Object],: [
{
,[object Object],: ,[object Object],,
,[object Object],: [,[object Object],]
},
{
,[object Object],: ,[object Object],,
,[object Object],: [
,[object Object],.,[object Object],,
,[object Object],,
,[object Object],
]
},
{
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: {
,[object Object],: ,[object Object],,
,[object Object],: {
,[object Object],: [,[object Object],]
}
}
},
{
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
}
]
},
,[object Object],: [
,[object Object], ,[object Object],({
,[object Object],: ,[object Object],
}),
,[object Object], ,[object Object],({
,[object Object],: ,[object Object],
})
],
,[object Object],: {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
}
};
CH5 Configuration File:
[object Object],
,[object Object],[object Object], ,[object Object],
,[object Object],[object Object], ,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],
,[object Object],[object Object], ,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],
,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],
,[object Object],[object Object], ,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],
,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],
,[object Object],[object Object], ,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],
,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],
,[object Object],[object Object], ,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],[object Object],
,[object Object],[object Object], ,[object Object],
,[object Object],
,[object Object],
,[object Object],
Understanding CH5 Project Structure {#understanding-ch5-project-structure}
Component-Based Architecture
CH5 applications follow a component-based architecture that promotes reusability and maintainability:
[object Object],
,[object Object], ,[object Object], = {
,[object Object],: {
,[object Object],: [,[object Object],, ,[object Object],],
,[object Object],: {
,[object Object],: [,[object Object],, ,[object Object],],
,[object Object],: [,[object Object],, ,[object Object],, ,[object Object],],
,[object Object],: [,[object Object],, ,[object Object],]
},
,[object Object],: [,[object Object],, ,[object Object],]
}
};
Base Component Structure:
[object Object],
,[object Object], ,[object Object], ,[object Object], ,[object Object], {
,[object Object],(,[object Object],) {
,[object Object],();
,[object Object],.,[object Object], = ,[object Object],.,[object Object],({ ,[object Object],: ,[object Object], });
,[object Object],.,[object Object], = {};
,[object Object],.,[object Object], = {};
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],();
,[object Object],.,[object Object],();
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],();
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],(name, oldValue, newValue);
,[object Object],.,[object Object],();
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object],.,[object Object], = { ...,[object Object],.,[object Object],, ...newState };
,[object Object],.,[object Object],();
}
,[object Object],(,[object Object],) {
,[object Object], { ...,[object Object],.,[object Object], };
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],.,[object Object], = ,[object Object],.,[object Object],();
}
,[object Object],(,[object Object],) {
,[object Object], ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object], ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object], ,[object Object],;
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object],
}
,[object Object],(,[object Object],) {
,[object Object],
}
}
File Organization Patterns
Feature-Based Organization:
src/
├── components/
│ ├── ui/ # Generic UI components
│ │ ├── Button/
│ │ │ ├── Button.js
│ │ │ ├── Button.scss
│ │ │ └── Button.test.js
│ │ ├── Modal/
│ │ └── Slider/
│ ├── av/ # AV-specific components
│ │ ├── SourceSelector/
│ │ ├── VolumeControl/
│ │ └── DisplayControl/
│ └── layout/ # Layout components
│ ├── Header/
│ ├── Sidebar/
│ └── Footer/
├── pages/ # Page-level components
│ ├── HomePage/
│ ├── ControlRoom/
│ └── Settings/
├── services/ # Business logic
│ ├── ControlSystemAPI.js
│ ├── StateManager.js
│ └── EventBus.js
├── styles/ # Global styles
│ ├── _variables.scss
│ ├── _mixins.scss
│ └── main.scss
└── utils/ # Utility functions
├── helpers.js
└── constants.js
Asset Management
Optimized Asset Loading:
[object Object],
,[object Object], ,[object Object], {
,[object Object],(,[object Object],) {
,[object Object],.,[object Object], = ,[object Object], ,[object Object],();
,[object Object],.,[object Object], = ,[object Object], ,[object Object],();
}
,[object Object], ,[object Object],(,[object Object],) {
,[object Object], (,[object Object],.,[object Object],.,[object Object],(src)) {
,[object Object], ,[object Object],.,[object Object],.,[object Object],(src);
}
,[object Object], (,[object Object],.,[object Object],.,[object Object],(src)) {
,[object Object], ,[object Object],.,[object Object],.,[object Object],(src);
}
,[object Object], loadPromise = ,[object Object],.,[object Object],(src, options);
,[object Object],.,[object Object],.,[object Object],(src, loadPromise);
,[object Object], {
,[object Object], image = ,[object Object], loadPromise;
,[object Object],.,[object Object],.,[object Object],(src, image);
,[object Object],.,[object Object],.,[object Object],(src);
,[object Object], image;
} ,[object Object], (error) {
,[object Object],.,[object Object],.,[object Object],(src);
,[object Object], error;
}
}
,[object Object],(,[object Object],) {
,[object Object], ,[object Object], ,[object Object],(,[object Object], {
,[object Object], img = ,[object Object], ,[object Object],();
img.,[object Object], = ,[object Object], {
,[object Object],
,[object Object], (options.,[object Object],) {
,[object Object],(,[object Object],.,[object Object],(img, options.,[object Object],));
} ,[object Object], {
,[object Object],(img);
}
};
img.,[object Object], = ,[object Object], {
,[object Object],(,[object Object], ,[object Object],(,[object Object],));
};
img.,[object Object], = src;
});
}
,[object Object],(,[object Object],) {
,[object Object], canvas = ,[object Object],.,[object Object],(,[object Object],);
,[object Object], ctx = canvas.,[object Object],(,[object Object],);
canvas.,[object Object], = width;
canvas.,[object Object], = height;
ctx.,[object Object],(img, ,[object Object],, ,[object Object],, width, height);
,[object Object], canvas;
}
,[object Object],(,[object Object],) {
,[object Object], loadPromises = assetList.,[object Object],(,[object Object], {
,[object Object], (asset.,[object Object], === ,[object Object],) {
,[object Object], ,[object Object],.,[object Object],(asset.,[object Object],, asset.,[object Object],);
}
,[object Object],
});
,[object Object], ,[object Object],.,[object Object],(loadPromises);
}
}
,[object Object],
,[object Object], assetLoader = ,[object Object], ,[object Object],();
,[object Object],
,[object Object], criticalAssets = [
{ ,[object Object],: ,[object Object],, ,[object Object],: ,[object Object], },
{ ,[object Object],: ,[object Object],, ,[object Object],: ,[object Object],, ,[object Object],: { ,[object Object],: { ,[object Object],: ,[object Object],, ,[object Object],: ,[object Object], } } }
];
assetLoader.,[object Object],(criticalAssets);
Creating Your First CH5 Component {#creating-first-component}
Building a Custom Button Component
Let's create a comprehensive button component that demonstrates CH5 best practices:
[object Object],
,[object Object], ,[object Object], ,[object Object], ,[object Object], {
,[object Object], ,[object Object], ,[object Object],() {
,[object Object], [,[object Object],, ,[object Object],, ,[object Object],, ,[object Object],, ,[object Object],, ,[object Object],];
}
,[object Object],(,[object Object],) {
,[object Object],();
,[object Object],.,[object Object], = {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
};
}
,[object Object], ,[object Object],() { ,[object Object], ,[object Object],.,[object Object],(,[object Object],) || ,[object Object],; }
,[object Object], ,[object Object],() { ,[object Object], ,[object Object],.,[object Object],(,[object Object],) || ,[object Object],; }
,[object Object], ,[object Object],() { ,[object Object], ,[object Object],.,[object Object],(,[object Object],) || ,[object Object],; }
,[object Object], ,[object Object],() { ,[object Object], ,[object Object],.,[object Object],(,[object Object],); }
,[object Object], ,[object Object],() { ,[object Object], ,[object Object],.,[object Object],(,[object Object],); }
,[object Object], ,[object Object],() { ,[object Object], ,[object Object],.,[object Object],(,[object Object],) || ,[object Object],; }
,[object Object],(,[object Object],) {
,[object Object], ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object], isLoading = ,[object Object],.,[object Object], || ,[object Object],.,[object Object],.,[object Object],;
,[object Object], isDisabled = ,[object Object],.,[object Object], || ,[object Object],.,[object Object],.,[object Object],;
,[object Object], ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object],
,[object Object], iconMap = {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
};
,[object Object], ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object], ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object], button = ,[object Object],.,[object Object],.,[object Object],(,[object Object],);
button.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],));
button.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],));
button.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],));
}
,[object Object],(,[object Object],) {
,[object Object], (,[object Object],.,[object Object], || ,[object Object],.,[object Object], || ,[object Object],.,[object Object],.,[object Object], || ,[object Object],.,[object Object],.,[object Object],) {
event.,[object Object],();
,[object Object],;
}
,[object Object],.,[object Object],(event);
,[object Object],
,[object Object],.,[object Object],(,[object Object], ,[object Object],(,[object Object],, {
,[object Object],: {
,[object Object],: ,[object Object],.,[object Object],,
,[object Object],: ,[object Object],.,[object Object],,
,[object Object],: ,[object Object],.,[object Object],()
},
,[object Object],: ,[object Object],
}));
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],({ ,[object Object],: ,[object Object], });
,[object Object], ,[object Object], = (,[object Object],) => {
,[object Object],.,[object Object],({ ,[object Object],: ,[object Object], });
,[object Object],.,[object Object],(,[object Object],, handleMouseUp);
};
,[object Object],.,[object Object],(,[object Object],, handleMouseUp);
}
,[object Object],(,[object Object],) {
,[object Object], (event.,[object Object], === ,[object Object], || event.,[object Object], === ,[object Object],) {
event.,[object Object],();
,[object Object],.,[object Object],(event);
}
}
,[object Object],(,[object Object],) {
,[object Object], button = event.,[object Object],;
,[object Object], rect = button.,[object Object],();
,[object Object], size = ,[object Object],.,[object Object],(rect.,[object Object],, rect.,[object Object],);
,[object Object], x = event.,[object Object], - rect.,[object Object], - size / ,[object Object],;
,[object Object], y = event.,[object Object], - rect.,[object Object], - size / ,[object Object],;
,[object Object], ripple = ,[object Object],.,[object Object],(,[object Object],);
ripple.,[object Object], = ,[object Object],;
ripple.,[object Object],.,[object Object], = ripple.,[object Object],.,[object Object], = size + ,[object Object],;
ripple.,[object Object],.,[object Object], = x + ,[object Object],;
ripple.,[object Object],.,[object Object], = y + ,[object Object],;
button.,[object Object],(ripple);
,[object Object],(,[object Object], {
ripple.,[object Object],();
}, ,[object Object],);
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],({ loading });
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],({ disabled });
}
}
,[object Object],
customElements.,[object Object],(,[object Object],, ,[object Object],);
Using the Custom Button:
[object Object],
,[object Object],[object Object],
,[object Object],
,[object Object],[object Object],
,[object Object],
,[object Object],[object Object],
,[object Object],
,[object Object],[object Object],
,[object Object],
,[object Object],[object Object],[object Object],
Responsive Design Principles for AV Interfaces {#responsive-design-principles}
Mobile-First Responsive Approach
AV interfaces must adapt seamlessly across device types, from smartphones to large touch displays:
[object Object],
,[object Object],
,[object Object],: (
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
);
,[object Object], respond-to(,[object Object],) {
,[object Object], map-has-key(,[object Object],, ,[object Object],) {
,[object Object], screen ,[object Object], (,[object Object],: map-get(,[object Object],, ,[object Object],)) {
,[object Object],;
}
}
}
,[object Object],
,[object Object],: ,[object Object],; ,[object Object],
,[object Object],: ,[object Object],; ,[object Object],
,[object Object],: ,[object Object],; ,[object Object],
,[object Object],
,[object Object], {
,[object Object],: grid;
,[object Object],: ,[object Object],;
,[object Object],: ,[object Object],;
,[object Object],
,[object Object],: ,[object Object],fr;
,[object Object], respond-to(,[object Object],) {
,[object Object],
,[object Object],: ,[object Object],(auto-fit, ,[object Object],(,[object Object],, ,[object Object],fr));
,[object Object],: ,[object Object],;
,[object Object],: ,[object Object],;
}
,[object Object], respond-to(,[object Object],) {
,[object Object],
,[object Object],: ,[object Object],(auto-fit, ,[object Object],(,[object Object],, ,[object Object],fr));
,[object Object],: ,[object Object],;
,[object Object],: ,[object Object],;
}
,[object Object], respond-to(,[object Object],) {
,[object Object],
,[object Object],: ,[object Object],(auto-fit, ,[object Object],(,[object Object],, ,[object Object],fr));
,[object Object],: ,[object Object],;
,[object Object],: ,[object Object],;
}
}
Adaptive Component Sizing:
[object Object],
,[object Object], ,[object Object], {
,[object Object],(,[object Object],) {
,[object Object],.,[object Object], = {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
};
,[object Object],.,[object Object], = ,[object Object],.,[object Object],();
,[object Object],.,[object Object], = [];
,[object Object],.,[object Object],();
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],));
,[object Object],.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],));
}
,[object Object],(,[object Object],) {
,[object Object], width = ,[object Object],.,[object Object],;
,[object Object], (width >= ,[object Object],.,[object Object],.,[object Object],) ,[object Object], ,[object Object],;
,[object Object], (width >= ,[object Object],.,[object Object],.,[object Object],) ,[object Object], ,[object Object],;
,[object Object], (width >= ,[object Object],.,[object Object],.,[object Object],) ,[object Object], ,[object Object],;
,[object Object], (width >= ,[object Object],.,[object Object],.,[object Object],) ,[object Object], ,[object Object],;
,[object Object], ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object], newBreakpoint = ,[object Object],.,[object Object],();
,[object Object], (newBreakpoint !== ,[object Object],.,[object Object],) {
,[object Object], oldBreakpoint = ,[object Object],.,[object Object],;
,[object Object],.,[object Object], = newBreakpoint;
,[object Object],.,[object Object],({
,[object Object],: ,[object Object],,
oldBreakpoint,
newBreakpoint,
,[object Object],: {
,[object Object],: ,[object Object],.,[object Object],,
,[object Object],: ,[object Object],.,[object Object],
}
});
}
}
,[object Object],(,[object Object],) {
,[object Object],(,[object Object], {
,[object Object],.,[object Object],();
,[object Object],.,[object Object],({
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],.,[object Object],,
,[object Object],: {
,[object Object],: ,[object Object],.,[object Object],,
,[object Object],: ,[object Object],.,[object Object],
}
});
}, ,[object Object],);
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],.,[object Object],(callback);
,[object Object], ,[object Object], {
,[object Object], index = ,[object Object],.,[object Object],.,[object Object],(callback);
,[object Object], (index > -,[object Object],) {
,[object Object],.,[object Object],.,[object Object],(index, ,[object Object],);
}
};
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],.,[object Object],(,[object Object], ,[object Object],(event));
}
,[object Object],(,[object Object],) {
,[object Object], (,[object Object],.,[object Object],) {
,[object Object], ,[object Object],:
,[object Object], ,[object Object],; ,[object Object],
,[object Object], ,[object Object],:
,[object Object], ,[object Object],; ,[object Object],
,[object Object], ,[object Object],:
,[object Object], ,[object Object],:
,[object Object], ,[object Object],:
,[object Object], ,[object Object],; ,[object Object],
,[object Object],:
,[object Object], ,[object Object],;
}
}
,[object Object],(,[object Object],) {
,[object Object], baseSizes = {
,[object Object],: {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
},
,[object Object],: {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
},
,[object Object],: {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
},
,[object Object],: {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
},
,[object Object],: {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
}
};
,[object Object], baseSizes[,[object Object],.,[object Object],] || baseSizes.,[object Object],;
}
}
,[object Object],
,[object Object],.,[object Object], = ,[object Object], ,[object Object],();
Responsive Component Implementation
Adaptive Source Selector Component:
[object Object],
,[object Object], ,[object Object], ,[object Object], ,[object Object], {
,[object Object],(,[object Object],) {
,[object Object],();
,[object Object],.,[object Object], = {
,[object Object],: [],
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object], ,[object Object],
};
,[object Object],.,[object Object], = ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],();
,[object Object],
,[object Object],.,[object Object], = ,[object Object],.,[object Object],.,[object Object],(
,[object Object],.,[object Object],.,[object Object],(,[object Object],)
);
,[object Object],
,[object Object],.,[object Object],(,[object Object],.,[object Object],.,[object Object],);
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],();
,[object Object], (,[object Object],.,[object Object],) {
,[object Object],.,[object Object],();
}
}
,[object Object],(,[object Object],) {
,[object Object], (event.,[object Object], === ,[object Object],) {
,[object Object],.,[object Object],(event.,[object Object],);
}
}
,[object Object],(,[object Object],) {
,[object Object], layout = [,[object Object],, ,[object Object],].,[object Object],(breakpoint) ? ,[object Object], : ,[object Object],;
,[object Object],.,[object Object],({ layout });
}
,[object Object],(,[object Object],) {
,[object Object], breakpoint = ,[object Object],.,[object Object],?.,[object Object], || ,[object Object],;
,[object Object], touchTargetSize = ,[object Object],.,[object Object],?.,[object Object],() || ,[object Object],;
,[object Object], ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object], { sources, selectedSource, layout } = ,[object Object],.,[object Object],;
,[object Object], ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object], isSelected = selectedSource?.,[object Object], === source.,[object Object],;
,[object Object], ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object], container = ,[object Object],.,[object Object],.,[object Object],(,[object Object],);
container.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],));
container.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],));
}
,[object Object],(,[object Object],) {
,[object Object], sourceItem = event.,[object Object],.,[object Object],(,[object Object],);
,[object Object], (sourceItem) {
,[object Object], sourceId = sourceItem.,[object Object],.,[object Object],;
,[object Object], source = ,[object Object],.,[object Object],.,[object Object],.,[object Object],(,[object Object], s.,[object Object], === sourceId);
,[object Object], (source && source.,[object Object], === ,[object Object],) {
,[object Object],.,[object Object],(source);
}
}
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],({ ,[object Object],: source });
,[object Object],.,[object Object],(,[object Object], ,[object Object],(,[object Object],, {
,[object Object],: { source },
,[object Object],: ,[object Object],
}));
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],({ sources });
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],({ ,[object Object],: source });
}
}
customElements.,[object Object],(,[object Object],, ,[object Object],);
Usage Example:
[object Object],
,[object Object],
,[object Object],
,[object Object],
,[object Object],
,[object Object],Responsive AV Interface,[object Object],
,[object Object],
,[object Object],
,[object Object],[object Object],
,[object Object],[object Object],[object Object],
,[object Object],
,[object Object],
Data Binding and State Management {#data-binding-state-management}
Reactive State Management System
For complex AV interfaces, implementing a robust state management system is crucial:
[object Object],
,[object Object], ,[object Object], {
,[object Object],(,[object Object],) {
,[object Object],.,[object Object], = {
,[object Object],: {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
},
,[object Object],: {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
},
,[object Object],: {
,[object Object],: ,[object Object],,
,[object Object],: {
,[object Object],: { ,[object Object],: ,[object Object],, ,[object Object],: ,[object Object], },
,[object Object],: { ,[object Object],: ,[object Object],, ,[object Object],: ,[object Object], }
}
},
,[object Object],: {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: []
}
};
,[object Object],.,[object Object], = ,[object Object], ,[object Object],();
,[object Object],.,[object Object], = [];
,[object Object],.,[object Object], = [];
,[object Object],.,[object Object], = ,[object Object],;
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], (!,[object Object],.,[object Object],.,[object Object],(path)) {
,[object Object],.,[object Object],.,[object Object],(path, ,[object Object], ,[object Object],());
}
,[object Object],.,[object Object],.,[object Object],(path).,[object Object],(callback);
,[object Object],
,[object Object], ,[object Object], {
,[object Object], pathSubscribers = ,[object Object],.,[object Object],.,[object Object],(path);
,[object Object], (pathSubscribers) {
pathSubscribers.,[object Object],(callback);
,[object Object], (pathSubscribers.,[object Object], === ,[object Object],) {
,[object Object],.,[object Object],.,[object Object],(path);
}
}
};
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], (!path) ,[object Object], { ...,[object Object],.,[object Object], };
,[object Object], ,[object Object],.,[object Object],(,[object Object],.,[object Object],, path);
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], oldState = { ...,[object Object],.,[object Object], };
,[object Object], oldValue = ,[object Object],.,[object Object],(,[object Object],.,[object Object],, path);
,[object Object],
,[object Object], action = {
,[object Object],: ,[object Object],,
path,
value,
oldValue,
,[object Object],: ,[object Object],.,[object Object],(),
...options
};
,[object Object], processedAction = ,[object Object],.,[object Object],(action);
,[object Object], (processedAction.,[object Object],) {
,[object Object], ,[object Object],;
}
,[object Object],
,[object Object],.,[object Object],(,[object Object],.,[object Object],, path, processedAction.,[object Object],);
,[object Object],
,[object Object],.,[object Object],({
,[object Object],: processedAction,
,[object Object],: oldState,
,[object Object],: { ...,[object Object],.,[object Object], }
});
,[object Object],
,[object Object],.,[object Object],(path, processedAction.,[object Object],, oldValue);
,[object Object], ,[object Object],;
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], oldState = { ...,[object Object],.,[object Object], };
updates.,[object Object],(,[object Object], {
,[object Object],.,[object Object],(,[object Object],.,[object Object],, path, value);
});
,[object Object],
,[object Object], affectedPaths = ,[object Object], ,[object Object],();
updates.,[object Object],(,[object Object], {
affectedPaths.,[object Object],(path);
,[object Object],
,[object Object], pathParts = path.,[object Object],(,[object Object],);
,[object Object], (,[object Object], i = pathParts.,[object Object], - ,[object Object],; i > ,[object Object],; i--) {
,[object Object], parentPath = pathParts.,[object Object],(,[object Object],, i).,[object Object],(,[object Object],);
affectedPaths.,[object Object],(parentPath);
}
});
affectedPaths.,[object Object],(,[object Object], {
,[object Object], newValue = ,[object Object],.,[object Object],(,[object Object],.,[object Object],, path);
,[object Object], oldValue = ,[object Object],.,[object Object],(oldState, path);
,[object Object], (,[object Object],.,[object Object],(newValue) !== ,[object Object],.,[object Object],(oldValue)) {
,[object Object],.,[object Object],(path, newValue, oldValue);
}
});
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],.,[object Object],(middleware);
}
,[object Object],(,[object Object],) {
,[object Object], ,[object Object],.,[object Object],.,[object Object],(,[object Object], {
,[object Object], ,[object Object],(acc, ,[object Object],.,[object Object],());
}, action);
}
,[object Object],(,[object Object],) {
,[object Object],
,[object Object], exactSubscribers = ,[object Object],.,[object Object],.,[object Object],(path);
,[object Object], (exactSubscribers) {
exactSubscribers.,[object Object],(,[object Object], {
,[object Object], {
,[object Object],(newValue, oldValue, path);
} ,[object Object], (error) {
,[object Object],.,[object Object],(,[object Object],, error);
}
});
}
,[object Object],
,[object Object],.,[object Object],.,[object Object],(,[object Object], {
,[object Object], (subscriberPath.,[object Object],(,[object Object],) && path.,[object Object],(subscriberPath.,[object Object],(,[object Object],, -,[object Object],))) {
subscribers.,[object Object],(,[object Object], {
,[object Object], {
,[object Object],(newValue, oldValue, path);
} ,[object Object], (error) {
,[object Object],.,[object Object],(,[object Object],, error);
}
});
}
});
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], path.,[object Object],(,[object Object],).,[object Object],(,[object Object], {
,[object Object], current && current[key] !== ,[object Object], ? current[key] : ,[object Object],;
}, obj);
}
,[object Object],(,[object Object],) {
,[object Object], keys = path.,[object Object],(,[object Object],);
,[object Object], lastKey = keys.,[object Object],();
,[object Object], target = keys.,[object Object],(,[object Object], {
,[object Object], (current[key] === ,[object Object],) {
current[key] = {};
}
,[object Object], current[key];
}, obj);
target[lastKey] = value;
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],.,[object Object],(entry);
,[object Object], (,[object Object],.,[object Object],.,[object Object], > ,[object Object],.,[object Object],) {
,[object Object],.,[object Object],.,[object Object],();
}
}
,[object Object],(,[object Object],) {
,[object Object], [...,[object Object],.,[object Object],];
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],(,[object Object],);
,[object Object],.,[object Object],(,[object Object],, ,[object Object],.,[object Object],());
,[object Object],.,[object Object],(,[object Object],, ,[object Object],.,[object Object],(,[object Object],.,[object Object],.,[object Object],()));
,[object Object],.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(-,[object Object],));
,[object Object],.,[object Object],();
}
}
,[object Object],
,[object Object], ,[object Object], = (,[object Object],) => {
,[object Object],.,[object Object],(,[object Object],);
,[object Object], action;
};
,[object Object], ,[object Object], = (,[object Object],) => {
,[object Object],
,[object Object], (action.,[object Object], === ,[object Object],) {
,[object Object], (action.,[object Object], < ,[object Object], || action.,[object Object], > ,[object Object],) {
,[object Object],.,[object Object],(,[object Object],);
action.,[object Object], = ,[object Object],.,[object Object],(,[object Object],, ,[object Object],.,[object Object],(,[object Object],, action.,[object Object],));
}
}
,[object Object], action;
};
,[object Object],
,[object Object],.,[object Object], = ,[object Object], ,[object Object],();
,[object Object],.,[object Object],.,[object Object],(loggingMiddleware);
,[object Object],.,[object Object],.,[object Object],(validationMiddleware);
Data Binding for Components
Two-Way Data Binding Implementation:
[object Object],
,[object Object], ,[object Object], ,[object Object], ,[object Object], {
,[object Object], ,[object Object], ,[object Object],() {
,[object Object], [,[object Object],, ,[object Object],, ,[object Object],, ,[object Object],, ,[object Object],];
}
,[object Object],(,[object Object],) {
,[object Object],();
,[object Object],.,[object Object], = {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
};
,[object Object],.,[object Object], = ,[object Object],;
,[object Object],.,[object Object], = ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],();
,[object Object],.,[object Object], = ,[object Object],.,[object Object],(,[object Object],);
,[object Object], (,[object Object],.,[object Object], && ,[object Object],.,[object Object],) {
,[object Object],
,[object Object],.,[object Object], = ,[object Object],.,[object Object],.,[object Object],(
,[object Object],.,[object Object],,
,[object Object],.,[object Object],.,[object Object],(,[object Object],)
);
,[object Object],
,[object Object], initialValue = ,[object Object],.,[object Object],.,[object Object],(,[object Object],.,[object Object],);
,[object Object], (initialValue !== ,[object Object],) {
,[object Object],.,[object Object],({ ,[object Object],: initialValue });
}
}
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],();
,[object Object], (,[object Object],.,[object Object],) {
,[object Object],.,[object Object],();
}
}
,[object Object],(,[object Object],) {
,[object Object], (!,[object Object],.,[object Object],.,[object Object],) {
,[object Object],.,[object Object],({ ,[object Object],: newValue });
}
}
,[object Object], ,[object Object],() { ,[object Object], ,[object Object],(,[object Object],.,[object Object],(,[object Object],)) || ,[object Object],; }
,[object Object], ,[object Object],() { ,[object Object], ,[object Object],(,[object Object],.,[object Object],(,[object Object],)) || ,[object Object],; }
,[object Object], ,[object Object],() { ,[object Object], ,[object Object],(,[object Object],.,[object Object],(,[object Object],)) || ,[object Object],; }
,[object Object], ,[object Object],() { ,[object Object], ,[object Object],.,[object Object],(,[object Object],) || ,[object Object],; }
,[object Object],(,[object Object],) {
,[object Object], touchTargetSize = ,[object Object],.,[object Object],?.,[object Object],() || ,[object Object],;
,[object Object], ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object], { value } = ,[object Object],.,[object Object],;
,[object Object], percentage = ((value - ,[object Object],.,[object Object],) / (,[object Object],.,[object Object], - ,[object Object],.,[object Object],)) * ,[object Object],;
,[object Object], ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object], track = ,[object Object],.,[object Object],.,[object Object],(,[object Object],);
,[object Object], thumb = ,[object Object],.,[object Object],.,[object Object],(,[object Object],);
,[object Object],
thumb.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],));
track.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],));
,[object Object],
thumb.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],), { ,[object Object],: ,[object Object], });
,[object Object],
track.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],));
}
,[object Object],(,[object Object],) {
event.,[object Object],();
,[object Object],.,[object Object],(event.,[object Object],);
}
,[object Object],(,[object Object],) {
event.,[object Object],();
,[object Object],.,[object Object],(event.,[object Object],[,[object Object],].,[object Object],);
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],({ ,[object Object],: ,[object Object], });
,[object Object], track = ,[object Object],.,[object Object],.,[object Object],(,[object Object],);
,[object Object], rect = track.,[object Object],();
,[object Object], ,[object Object], = (,[object Object],) => {
,[object Object], x = clientX - rect.,[object Object],;
,[object Object], percentage = ,[object Object],.,[object Object],(,[object Object],, ,[object Object],.,[object Object],(,[object Object],, x / rect.,[object Object],));
,[object Object], newValue = ,[object Object],.,[object Object], + (percentage * (,[object Object],.,[object Object], - ,[object Object],.,[object Object],));
,[object Object], steppedValue = ,[object Object],.,[object Object],(newValue / ,[object Object],.,[object Object],) * ,[object Object],.,[object Object],;
,[object Object],.,[object Object],(steppedValue);
};
,[object Object], ,[object Object], = (,[object Object],) => ,[object Object],(event.,[object Object],);
,[object Object], ,[object Object], = (,[object Object],) => {
event.,[object Object],();
,[object Object],(event.,[object Object],[,[object Object],].,[object Object],);
};
,[object Object], ,[object Object], = (,[object Object],) => {
,[object Object],.,[object Object],({ ,[object Object],: ,[object Object], });
,[object Object],.,[object Object],(,[object Object],, handleMouseMove);
,[object Object],.,[object Object],(,[object Object],, handleEnd);
,[object Object],.,[object Object],(,[object Object],, handleTouchMove);
,[object Object],.,[object Object],(,[object Object],, handleEnd);
};
,[object Object],.,[object Object],(,[object Object],, handleMouseMove);
,[object Object],.,[object Object],(,[object Object],, handleEnd);
,[object Object],.,[object Object],(,[object Object],, handleTouchMove, { ,[object Object],: ,[object Object], });
,[object Object],.,[object Object],(,[object Object],, handleEnd);
}
,[object Object],(,[object Object],) {
,[object Object], (event.,[object Object], === ,[object Object],.,[object Object],.,[object Object],(,[object Object],)) {
,[object Object],;
}
,[object Object], track = ,[object Object],.,[object Object],.,[object Object],(,[object Object],);
,[object Object], rect = track.,[object Object],();
,[object Object], x = event.,[object Object], - rect.,[object Object],;
,[object Object], percentage = x / rect.,[object Object],;
,[object Object], newValue = ,[object Object],.,[object Object], + (percentage * (,[object Object],.,[object Object], - ,[object Object],.,[object Object],));
,[object Object], steppedValue = ,[object Object],.,[object Object],(newValue / ,[object Object],.,[object Object],) * ,[object Object],.,[object Object],;
,[object Object],.,[object Object],(steppedValue);
}
,[object Object],(,[object Object],) {
,[object Object], delta = ,[object Object],;
,[object Object], (event.,[object Object],) {
,[object Object], ,[object Object],:
,[object Object], ,[object Object],:
delta = -,[object Object],.,[object Object],;
,[object Object],;
,[object Object], ,[object Object],:
,[object Object], ,[object Object],:
delta = ,[object Object],.,[object Object],;
,[object Object],;
,[object Object], ,[object Object],:
,[object Object],.,[object Object],(,[object Object],.,[object Object],);
,[object Object],;
,[object Object], ,[object Object],:
,[object Object],.,[object Object],(,[object Object],.,[object Object],);
,[object Object],;
,[object Object],:
,[object Object],;
}
event.,[object Object],();
,[object Object], newValue = ,[object Object],.,[object Object],(,[object Object],.,[object Object],, ,[object Object],.,[object Object],(,[object Object],.,[object Object],, ,[object Object],.,[object Object],.,[object Object], + delta));
,[object Object],.,[object Object],(newValue);
}
,[object Object],(,[object Object],) {
,[object Object], clampedValue = ,[object Object],.,[object Object],(,[object Object],.,[object Object],, ,[object Object],.,[object Object],(,[object Object],.,[object Object],, newValue));
,[object Object],
,[object Object],.,[object Object],({ ,[object Object],: clampedValue });
,[object Object],
,[object Object], (,[object Object],.,[object Object], && ,[object Object],.,[object Object],) {
,[object Object],.,[object Object],.,[object Object],(,[object Object],.,[object Object],, clampedValue);
}
,[object Object],
,[object Object],.,[object Object],(,[object Object], ,[object Object],(,[object Object],, {
,[object Object],: {
,[object Object],: clampedValue,
,[object Object],: ,[object Object],.,[object Object],
},
,[object Object],: ,[object Object],
}));
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],(value);
}
,[object Object],(,[object Object],) {
,[object Object], ,[object Object],.,[object Object],.,[object Object],;
}
}
customElements.,[object Object],(,[object Object],, ,[object Object],);
Usage Example with State Binding:
[object Object],
,[object Object],
,[object Object],
,[object Object],Data Bound Components,[object Object],
,[object Object],
,[object Object],
,[object Object],
,[object Object],
,[object Object],
,[object Object],
,[object Object],
,[object Object],
,[object Object],
,[object Object],
,[object Object],
,[object Object],[object Object],[object Object],
,[object Object],
,[object Object],
Event Handling and User Interactions {#event-handling-interactions}
Advanced Event System
CH5 interfaces require sophisticated event handling for complex user interactions:
[object Object],
,[object Object], ,[object Object], {
,[object Object],(,[object Object],) {
,[object Object],.,[object Object], = ,[object Object], ,[object Object],();
,[object Object],.,[object Object], = [];
,[object Object],.,[object Object], = ,[object Object],;
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], (!,[object Object],.,[object Object],.,[object Object],(eventName)) {
,[object Object],.,[object Object],.,[object Object],(eventName, ,[object Object], ,[object Object],());
}
,[object Object], subscription = {
callback,
,[object Object],: options.,[object Object], || ,[object Object],,
,[object Object],: options.,[object Object], || ,[object Object],,
,[object Object],: ,[object Object],.,[object Object],()
};
,[object Object],.,[object Object],.,[object Object],(eventName).,[object Object],(subscription);
,[object Object],
,[object Object], ,[object Object], {
,[object Object], eventSubscriptions = ,[object Object],.,[object Object],.,[object Object],(eventName);
,[object Object], (eventSubscriptions) {
eventSubscriptions.,[object Object],(subscription);
,[object Object], (eventSubscriptions.,[object Object], === ,[object Object],) {
,[object Object],.,[object Object],.,[object Object],(eventName);
}
}
};
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], ,[object Object],.,[object Object],(eventName, callback, { ...options, ,[object Object],: ,[object Object], });
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], event = {
,[object Object],: eventName,
data,
,[object Object],: ,[object Object],.,[object Object],(),
,[object Object],: options.,[object Object], || ,[object Object],,
,[object Object],: options.,[object Object], !== ,[object Object],,
,[object Object],: options.,[object Object], !== ,[object Object],,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],.,[object Object],()
};
,[object Object],
,[object Object], processedEvent = ,[object Object],.,[object Object],(event);
,[object Object], (processedEvent.,[object Object],) {
,[object Object], (,[object Object],.,[object Object],) {
,[object Object],.,[object Object],(,[object Object],, processedEvent);
}
,[object Object], ,[object Object],;
}
,[object Object], (,[object Object],.,[object Object],) {
,[object Object],.,[object Object],(,[object Object],, processedEvent);
}
,[object Object],
,[object Object], subscribers = ,[object Object],.,[object Object],.,[object Object],(eventName);
,[object Object], (!subscribers || subscribers.,[object Object], === ,[object Object],) {
,[object Object], ,[object Object],;
}
,[object Object],
,[object Object], sortedSubscribers = ,[object Object],.,[object Object],(subscribers)
.,[object Object],(,[object Object], b.,[object Object], - a.,[object Object],);
,[object Object],
sortedSubscribers.,[object Object],(,[object Object], {
,[object Object], {
subscription.,[object Object],(processedEvent.,[object Object],, processedEvent);
,[object Object],
,[object Object], (subscription.,[object Object],) {
subscribers.,[object Object],(subscription);
}
} ,[object Object], (error) {
,[object Object],.,[object Object],(,[object Object],, error);
}
});
,[object Object], !processedEvent.,[object Object],;
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],.,[object Object],(middleware);
}
,[object Object],(,[object Object],) {
,[object Object], ,[object Object],.,[object Object],.,[object Object],(,[object Object], {
,[object Object], ,[object Object],(acc);
}, event);
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], ,[object Object],.,[object Object],().,[object Object],(,[object Object],).,[object Object],(,[object Object],, ,[object Object],);
}
,[object Object],(,[object Object],) {
,[object Object], ,[object Object],.,[object Object],(,[object Object],.,[object Object],.,[object Object],());
}
,[object Object],(,[object Object],) {
,[object Object], subscribers = ,[object Object],.,[object Object],.,[object Object],(eventName);
,[object Object], subscribers ? subscribers.,[object Object], : ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object], (eventName) {
,[object Object],.,[object Object],.,[object Object],(eventName);
} ,[object Object], {
,[object Object],.,[object Object],.,[object Object],();
}
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object], = enabled;
}
}
,[object Object],
,[object Object],.,[object Object], = ,[object Object], ,[object Object],();
,[object Object],
,[object Object], ,[object Object], = (,[object Object],) => {
,[object Object], (event.,[object Object],.,[object Object],(,[object Object],)) {
,[object Object],.,[object Object],(,[object Object],, event.,[object Object],);
}
,[object Object], event;
};
,[object Object], rateLimitingMiddleware = (,[object Object], {
,[object Object], eventCounts = ,[object Object], ,[object Object],();
,[object Object], resetInterval = ,[object Object],; ,[object Object],
,[object Object], maxEventsPerInterval = ,[object Object],;
,[object Object], ,[object Object], {
,[object Object], now = ,[object Object],.,[object Object],();
,[object Object], key = ,[object Object],;
,[object Object], (!eventCounts.,[object Object],(key)) {
eventCounts.,[object Object],(key, { ,[object Object],: ,[object Object],, ,[object Object],: now + resetInterval });
}
,[object Object], eventData = eventCounts.,[object Object],(key);
,[object Object], (now > eventData.,[object Object],) {
eventData.,[object Object], = ,[object Object],;
eventData.,[object Object], = now + resetInterval;
}
eventData.,[object Object],++;
,[object Object], (eventData.,[object Object], > maxEventsPerInterval) {
event.,[object Object], = ,[object Object],;
,[object Object],.,[object Object],(,[object Object],);
}
,[object Object], event;
};
})();
,[object Object],.,[object Object],.,[object Object],(loggingMiddleware);
,[object Object],.,[object Object],.,[object Object],(rateLimitingMiddleware);
Touch and Gesture Handling
Multi-Touch Gesture Component:
[object Object],
,[object Object], ,[object Object], ,[object Object], ,[object Object], {
,[object Object],(,[object Object],) {
,[object Object],();
,[object Object],.,[object Object], = {
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object], ,[object Object],(),
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object],
};
,[object Object],.,[object Object], = {
,[object Object],: { ,[object Object],: ,[object Object],, ,[object Object],: ,[object Object], },
,[object Object],: { ,[object Object],: ,[object Object],, ,[object Object],: ,[object Object], },
,[object Object],: { ,[object Object],: ,[object Object],, ,[object Object],: ,[object Object], },
,[object Object],: { ,[object Object],: ,[object Object],, ,[object Object],: ,[object Object], },
,[object Object],: { ,[object Object],: ,[object Object], }
};
}
,[object Object],(,[object Object],) {
,[object Object], ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object], ,[object Object],;
}
,[object Object],(,[object Object],) {
,[object Object], gestureArea = ,[object Object],.,[object Object],.,[object Object],(,[object Object],);
,[object Object],
gestureArea.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],), { ,[object Object],: ,[object Object], });
gestureArea.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],), { ,[object Object],: ,[object Object], });
gestureArea.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],));
gestureArea.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],));
,[object Object],
gestureArea.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],));
gestureArea.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],));
gestureArea.,[object Object],(,[object Object],, ,[object Object],.,[object Object],.,[object Object],(,[object Object],));
}
,[object Object],(,[object Object],) {
event.,[object Object],();
,[object Object],.,[object Object],(event.,[object Object],).,[object Object],(,[object Object], {
,[object Object], touchData = {
,[object Object],: touch.,[object Object],,
,[object Object],: touch.,[object Object],,
,[object Object],: touch.,[object Object],,
,[object Object],: touch.,[object Object],,
,[object Object],: touch.,[object Object],,
,[object Object],: ,[object Object],.,[object Object],(),
,[object Object],: ,[object Object],
};
,[object Object],.,[object Object],.,[object Object],.,[object Object],(touch.,[object Object],, touchData);
,[object Object],.,[object Object],(touch.,[object Object],, touch.,[object Object],);
});
,[object Object],.,[object Object],({ ,[object Object],: ,[object Object], });
,[object Object],
,[object Object], (,[object Object],.,[object Object],.,[object Object],.,[object Object], === ,[object Object],) {
,[object Object],.,[object Object],();
}
,[object Object],
,[object Object], (,[object Object],.,[object Object],.,[object Object],.,[object Object], === ,[object Object],) {
,[object Object],.,[object Object],();
}
,[object Object],.,[object Object],(,[object Object],, {
,[object Object],: ,[object Object],.,[object Object],.,[object Object],.,[object Object],,
,[object Object],: ,[object Object],.,[object Object],(,[object Object],.,[object Object],.,[object Object],.,[object Object],())
});
}
,[object Object],(,[object Object],) {
event.,[object Object],();
,[object Object],.,[object Object],(event.,[object Object],).,[object Object],(,[object Object], {
,[object Object], touchData = ,[object Object],.,[object Object],.,[object Object],.,[object Object],(touch.,[object Object],);
,[object Object], (touchData) {
,[object Object], deltaX = touch.,[object Object], - touchData.,[object Object],;
,[object Object], deltaY = touch.,[object Object], - touchData.,[object Object],;
,[object Object], distance = ,[object Object],.,[object Object],(deltaX * deltaX + deltaY * deltaY);
touchData.,[object Object], = touch.,[object Object],;
touchData.,[object Object], = touch.,[object Object],;
touchData.,[object Object], = distance > ,[object Object],; ,[object Object],
,[object Object],
,[object Object], (distance > ,[object Object],.,[object Object],.,[object Object],.,[object Object],) {
,[object Object],.,[object Object],();
}
}
});
,[object Object],
,[object Object], (,[object Object],.,[object Object],.,[object Object],.,[object Object], === ,[object Object],) {
,[object Object],.,[object Object],();
}
,[object Object],
,[object Object], (,[object Object],.,[object Object],.,[object Object],.,[object Object], === ,[object Object],) {
,[object Object],.,[object Object],();
}
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],(event.,[object Object],).,[object Object],(,[object Object], {
,[object Object], touchData = ,[object Object],.,[object Object],.,[object Object],.,[object Object],(touch.,[object Object],);
,[object Object], (touchData) {
,[object Object], duration = ,[object Object],.,[object Object],() - touchData.,[object Object],;
,[object Object], deltaX = touch.,[object Object], - touchData.,[object Object],;
,[object Object], deltaY = touch.,[object Object], - touchData.,[object Object],;
,[object Object], distance = ,[object Object],.,[object Object],(deltaX * deltaX + deltaY * deltaY);
,[object Object],
,[object Object], (!touchData.,[object Object], &&
distance <= ,[object Object],.,[object Object],.,[object Object],.,[object Object], &&
duration <= ,[object Object],.,[object Object],.,[object Object],.,[object Object],) {
,[object Object],.,[object Object],(touch);
}
,[object Object],
,[object Object], (distance >= ,[object Object],.,[object Object],.,[object Object],.,[object Object], &&
duration <= ,[object Object],.,[object Object],.,[object Object],.,[object Object],) {
,[object Object],.,[object Object],(deltaX, deltaY, duration);
}
,[object Object],.,[object Object],.,[object Object],.,[object Object],(touch.,[object Object],);
}
});
,[object Object], (,[object Object],.,[object Object],.,[object Object],.,[object Object], === ,[object Object],) {
,[object Object],.,[object Object],({ ,[object Object],: ,[object Object], });
,[object Object],.,[object Object],();
}
,[object Object],.,[object Object],(,[object Object],, {
,[object Object],: ,[object Object],.,[object Object],.,[object Object],.,[object Object],
});
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],.,[object Object],.,[object Object],();
,[object Object],.,[object Object],({ ,[object Object],: ,[object Object], });
,[object Object],.,[object Object],();
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], fakeTouch = {
,[object Object],: ,[object Object],,
,[object Object],: event.,[object Object],,
,[object Object],: event.,[object Object],
};
,[object Object],.,[object Object],({
,[object Object],: ,[object Object], {},
,[object Object],: [fakeTouch]
});
}
,[object Object],(,[object Object],) {
,[object Object], (,[object Object],.,[object Object],.,[object Object],) {
,[object Object], fakeTouch = {
,[object Object],: ,[object Object],,
,[object Object],: event.,[object Object],,
,[object Object],: event.,[object Object],
};
,[object Object],.,[object Object],({
,[object Object],: ,[object Object], {},
,[object Object],: [fakeTouch]
});
}
}
,[object Object],(,[object Object],) {
,[object Object], (,[object Object],.,[object Object],.,[object Object],) {
,[object Object], fakeTouch = {
,[object Object],: ,[object Object],,
,[object Object],: event.,[object Object],,
,[object Object],: event.,[object Object],
};
,[object Object],.,[object Object],({
,[object Object],: [fakeTouch]
});
}
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], now = ,[object Object],.,[object Object],();
,[object Object], timeSinceLastTap = now - ,[object Object],.,[object Object],.,[object Object],;
,[object Object], (timeSinceLastTap < ,[object Object],) {
,[object Object],.,[object Object],.,[object Object],++;
} ,[object Object], {
,[object Object],.,[object Object],.,[object Object], = ,[object Object],;
}
,[object Object],.,[object Object],.,[object Object], = now;
,[object Object],
,[object Object],(,[object Object], {
,[object Object], (,[object Object],.,[object Object],.,[object Object], === ,[object Object],) {
,[object Object],.,[object Object],(,[object Object],, {
,[object Object],: touch.,[object Object],,
,[object Object],: touch.,[object Object],
});
} ,[object Object], ,[object Object], (,[object Object],.,[object Object],.,[object Object], === ,[object Object],) {
,[object Object],.,[object Object],(,[object Object],, {
,[object Object],: touch.,[object Object],,
,[object Object],: touch.,[object Object],
});
,[object Object],.,[object Object],.,[object Object], = ,[object Object],;
}
}, ,[object Object],);
}
,[object Object],(,[object Object],) {
,[object Object], absX = ,[object Object],.,[object Object],(deltaX);
,[object Object], absY = ,[object Object],.,[object Object],(deltaY);
,[object Object], direction;
,[object Object], (absX > absY) {
direction = deltaX > ,[object Object], ? ,[object Object], : ,[object Object],;
} ,[object Object], {
direction = deltaY > ,[object Object], ? ,[object Object], : ,[object Object],;
}
,[object Object],.,[object Object],(,[object Object],, {
direction,
,[object Object],: ,[object Object],.,[object Object],(deltaX * deltaX + deltaY * deltaY),
duration,
deltaX,
deltaY
});
}
,[object Object],(,[object Object],) {
,[object Object], touches = ,[object Object],.,[object Object],(,[object Object],.,[object Object],.,[object Object],.,[object Object],());
,[object Object], (touches.,[object Object], !== ,[object Object],) ,[object Object],;
,[object Object], touch = touches[,[object Object],];
,[object Object], deltaX = touch.,[object Object], - touch.,[object Object],;
,[object Object], deltaY = touch.,[object Object], - touch.,[object Object],;
,[object Object],.,[object Object],(,[object Object],, {
deltaX,
deltaY,
,[object Object],: touch.,[object Object],,
,[object Object],: touch.,[object Object],
});
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],();
,[object Object],.,[object Object], = ,[object Object],(,[object Object], {
,[object Object], touches = ,[object Object],.,[object Object],(,[object Object],.,[object Object],.,[object Object],.,[object Object],());
,[object Object], (touches.,[object Object], === ,[object Object], && !touches[,[object Object],].,[object Object],) {
,[object Object],.,[object Object],(,[object Object],, {
,[object Object],: touches[,[object Object],].,[object Object],,
,[object Object],: touches[,[object Object],].,[object Object],
});
}
}, ,[object Object],.,[object Object],.,[object Object],.,[object Object],);
}
,[object Object],(,[object Object],) {
,[object Object], (,[object Object],.,[object Object],) {
,[object Object],(,[object Object],.,[object Object],);
,[object Object],.,[object Object], = ,[object Object],;
}
}
,[object Object],(,[object Object],) {
,[object Object], touches = ,[object Object],.,[object Object],(,[object Object],.,[object Object],.,[object Object],.,[object Object],());
,[object Object], (touches.,[object Object], === ,[object Object],) {
,[object Object],.,[object Object], = ,[object Object],.,[object Object],(touches[,[object Object],], touches[,[object Object],]);
,[object Object],.,[object Object], = ,[object Object],;
}
}
,[object Object],(,[object Object],) {
,[object Object], touches = ,[object Object],.,[object Object],(,[object Object],.,[object Object],.,[object Object],.,[object Object],());
,[object Object], (touches.,[object Object], !== ,[object Object],) ,[object Object],;
,[object Object], currentDistance = ,[object Object],.,[object Object],(touches[,[object Object],], touches[,[object Object],]);
,[object Object], scale = currentDistance / ,[object Object],.,[object Object],;
,[object Object], scaleChange = scale / ,[object Object],.,[object Object],;
,[object Object],.,[object Object], = scale;
,[object Object],
,[object Object], centerX = (touches[,[object Object],].,[object Object], + touches[,[object Object],].,[object Object],) / ,[object Object],;
,[object Object], centerY = (touches[,[object Object],].,[object Object], + touches[,[object Object],].,[object Object],) / ,[object Object],;
,[object Object],.,[object Object],(,[object Object],, {
scale,
scaleChange,
centerX,
centerY
});
}
,[object Object],(,[object Object],) {
,[object Object], deltaX = touch1.,[object Object], - touch2.,[object Object],;
,[object Object], deltaY = touch1.,[object Object], - touch2.,[object Object],;
,[object Object], ,[object Object],.,[object Object],(deltaX * deltaX + deltaY * deltaY);
}
,[object Object],(,[object Object],) {
,[object Object], indicator = ,[object Object],.,[object Object],(,[object Object],);
indicator.,[object Object], = ,[object Object],;
indicator.,[object Object],.,[object Object], = x + ,[object Object],;
indicator.,[object Object],.,[object Object], = y + ,[object Object],;
,[object Object],.,[object Object],.,[object Object],(,[object Object],).,[object Object],(indicator);
,[object Object],(,[object Object], {
,[object Object], (indicator.,[object Object],) {
indicator.,[object Object],.,[object Object],(indicator);
}
}, ,[object Object],);
}
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],(,[object Object], ,[object Object],(type, {
,[object Object],: data,
,[object Object],: ,[object Object],
}));
,[object Object],
,[object Object],.,[object Object],?.,[object Object],(,[object Object],, data, {
,[object Object],: ,[object Object],
});
}
}
customElements.,[object Object],(,[object Object],, ,[object Object],);
Usage Example:
[object Object],
,[object Object],
,[object Object],Gesture Test Area,[object Object],
,[object Object],Try tapping, swiping, long pressing, or pinching!,[object Object],
,[object Object],[object Object],
,[object Object],
,[object Object],
,[object Object],[object Object],[object Object],
Advanced Animations and Transitions {#animations-transitions}
CSS Animation Framework
Create smooth, performant animations for AV interfaces:
[object Object],
,[object Object],
,[object Object], {
,[object Object],: ,[object Object],;
,[object Object],: ,[object Object],;
,[object Object],: ,[object Object],;
,[object Object],: ease;
,[object Object],: ease-in;
,[object Object],: ease-out;
,[object Object],: ease-in-out;
,[object Object],: ,[object Object],(,[object Object],, -,[object Object],, ,[object Object],, ,[object Object],);
,[object Object],: ,[object Object],(,[object Object],, ,[object Object],, ,[object Object],, ,[object Object],);
}
,[object Object],
,[object Object], {
,[object Object],: fadeIn ,[object Object],(--animation-duration-normal) ,[object Object],(--animation-easing-ease-out) forwards;
}
,[object Object], {
,[object Object],: fadeOut ,[object Object],(--animation-duration-normal) ,[object Object],(--animation-easing-ease-in) forwards;
}
,[object Object], {
,[object Object],: slideInUp ,[object Object],(--animation-duration-normal) ,[object Object],(--animation-easing-ease-out) forwards;
}
,[object Object], {
,[object Object],: slideInDown ,[object Object],(--animation-duration-normal) ,[object Object],(--animation-easing-ease-out) forwards;
}
,[object Object], {
,[object Object],: slideInLeft ,[object Object],(--animation-duration-normal) ,[object Object],(--animation-easing-ease-out) forwards;
}
,[object Object], {
,[object Object],: slideInRight ,[object Object],(--animation-duration-normal) ,[object Object],(--animation-easing-ease-out) forwards;
}
,[object Object], {
,[object Object],: scaleIn ,[object Object],(--animation-duration-normal) ,[object Object],(--animation-easing-bounce) forwards;
}
,[object Object], {
,[object Object],: bounce ,[object Object],(--animation-duration-slow) ,[object Object],(--animation-easing-ease-in-out) infinite;
}
,[object Object], {
,[object Object],: pulse ,[object Object], ,[object Object],(--animation-easing-ease-in-out) infinite;
}
,[object Object], {
,[object Object],: shake ,[object Object], ,[object Object],(--animation-easing-ease-in-out) forwards;
}
,[object Object],
,[object Object], fadeIn {
from {
,[object Object],: ,[object Object],;
}
to {
,[object Object],: ,[object Object],;
}
}
,[object Object], fadeOut {
from {
,[object Object],: ,[object Object],;
}
to {
,[object Object],: ,[object Object],;
}
}
,[object Object], slideInUp {
from {
,[object Object],: ,[object Object],(,[object Object],);
,[object Object],: ,[object Object],;
}
to {
,[object Object],: ,[object Object],(,[object Object],);
,[object Object],: ,[object Object],;
}
}
,[object Object], slideInDown {
from {
,[object Object],: ,[object Object],(-,[object Object],);
,[object Object],: ,[object Object],;
}
to {
,[object Object],: ,[object Object],(,[object Object],);
,[object Object],: ,[object Object],;
}
}
,[object Object], slideInLeft {
from {
,[object Object],: ,[object Object],(-,[object Object],);
,[object Object],: ,[object Object],;
}
to {
,[object Object],: ,[object Object],(,[object Object],);
,[object Object],: ,[object Object],;
}
}
,[object Object], slideInRight {
from {
,[object Object],: ,[object Object],(,[object Object],);
,[object Object],: ,[object Object],;
}
to {
,[object Object],: ,[object Object],(,[object Object],);
,[object Object],: ,[object Object],;
}
}
,[object Object], scaleIn {
from {
,[object Object],: ,[object Object],(,[object Object],);
,[object Object],: ,[object Object],;
}
to {
,[object Object],: ,[object Object],(,[object Object],);
,[object Object],: ,[object Object],;
}
}
,[object Object], bounce {
,[object Object],, ,[object Object],, ,[object Object],, ,[object Object],, ,[object Object], {
,[object Object],: ,[object Object],(,[object Object],);
}
,[object Object],, ,[object Object], {
,[object Object],: ,[object Object],(-,[object Object],);
}
,[object Object], {
,[object Object],: ,[object Object],(-,[object Object],);
}
,[object Object], {
,[object Object],: ,[object Object],(-,[object Object],);
}
}
,[object Object], pulse {
,[object Object], {
,[object Object],: ,[object Object],;
}
,[object Object], {
,[object Object],: ,[object Object],;
}
,[object Object], {
,[object Object],: ,[object Object],;
}
}
,[object Object], shake {
,[object Object],, ,[object Object], {
,[object Object],: ,[object Object],(,[object Object],);
}
,[object Object],, ,[object Object],, ,[object Object],, ,[object Object],, ,[object Object], {
,[object Object],: ,[object Object],(-,[object Object],);
}
,[object Object],, ,[object Object],, ,[object Object],, ,[object Object], {
,[object Object],: ,[object Object],(,[object Object],);
}
}
,[object Object],
,[object Object], {
,[object Object],: ,[object Object],;
,[object Object],: ,[object Object],(,[object Object],);
}
,[object Object], {
,[object Object],: ,[object Object],;
,[object Object],: ,[object Object],(,[object Object],);
,[object Object],: opacity ,[object Object],(--animation-duration-normal) ,[object Object],(--animation-easing-ease-out),
transform ,[object Object],(--animation-duration-normal) ,[object Object],(--animation-easing-ease-out);
}
,[object Object], {
,[object Object],: ,[object Object],;
,[object Object],: ,[object Object],(,[object Object],);
}
,[object Object], {
,[object Object],: ,[object Object],;
,[object Object],: ,[object Object],(-,[object Object],);
,[object Object],: opacity ,[object Object],(--animation-duration-normal) ,[object Object],(--animation-easing-ease-in),
transform ,[object Object],(--animation-duration-normal) ,[object Object],(--animation-easing-ease-in);
}
,[object Object],
,[object Object], {
,[object Object],: relative;
,[object Object],: hidden;
}
,[object Object],[object Object], {
,[object Object],: ,[object Object],;
,[object Object],: absolute;
,[object Object],: ,[object Object],;
,[object Object],: -,[object Object],;
,[object Object],: ,[object Object],;
,[object Object],: ,[object Object],;
,[object Object],: ,[object Object],(
,[object Object],,
transparent,
,[object Object],(,[object Object],, ,[object Object],, ,[object Object],, ,[object Object],),
transparent
);
,[object Object],: shimmer ,[object Object], infinite;
}
,[object Object], shimmer {
,[object Object], {
,[object Object],: -,[object Object],;
}
,[object Object], {
,[object Object],: ,[object Object],;
}
}
,[object Object],
,[object Object], (,[object Object],: reduce) {
*,
*,[object Object],,
*,[object Object], {
,[object Object],: ,[object Object], ,[object Object],;
,[object Object],: ,[object Object], ,[object Object],;
,[object Object],: ,[object Object], ,[object Object],;
,[object Object],: auto ,[object Object],;
}
,[object Object],,
,[object Object], {
,[object Object],: none;
}
}
JavaScript Animation Controller
[object Object],
,[object Object], ,[object Object], {
,[object Object],(,[object Object],) {
,[object Object],.,[object Object], = ,[object Object], ,[object Object],();
,[object Object],.,[object Object], = [];
,[object Object],.,[object Object], = ,[object Object],;
,[object Object],.,[object Object], = ,[object Object],.,[object Object],(,[object Object],).,[object Object],;
,[object Object],
,[object Object],.,[object Object],(,[object Object],)
.,[object Object],(,[object Object],, ,[object Object], {
,[object Object],.,[object Object], = e.,[object Object],;
});
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], {
duration = ,[object Object],,
delay = ,[object Object],,
onComplete = ,[object Object],,
removeOnComplete = ,[object Object],,
force = ,[object Object],
} = options;
,[object Object],
,[object Object], (,[object Object],.,[object Object], && !force) {
,[object Object], (onComplete) ,[object Object],();
,[object Object], ,[object Object],.,[object Object],();
}
,[object Object], ,[object Object], ,[object Object],(,[object Object], {
,[object Object], animationId = ,[object Object],.,[object Object],();
,[object Object], ,[object Object], = (,[object Object],) => {
element.,[object Object],.,[object Object],(animationClass);
,[object Object],.,[object Object],.,[object Object],(animationId);
,[object Object], (removeOnComplete && element.,[object Object],) {
element.,[object Object],.,[object Object],(element);
}
,[object Object], (onComplete) ,[object Object],();
,[object Object],();
};
,[object Object],
,[object Object], (duration) {
element.,[object Object],.,[object Object], = ,[object Object],;
}
,[object Object],
,[object Object], ,[object Object], = (,[object Object],) => {
,[object Object], (event.,[object Object], === element) {
element.,[object Object],(,[object Object],, handleAnimationEnd);
,[object Object],();
}
};
element.,[object Object],(,[object Object],, handleAnimationEnd);
,[object Object],.,[object Object],.,[object Object],(animationId, { element, cleanup, handleAnimationEnd });
,[object Object],
,[object Object],(,[object Object], {
element.,[object Object],.,[object Object],(animationClass);
}, delay);
});
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], {
duration = ,[object Object],,
easing = ,[object Object],,
fill = ,[object Object],,
onComplete = ,[object Object],
} = options;
,[object Object], (,[object Object],.,[object Object], && !options.,[object Object],) {
,[object Object], (onComplete) ,[object Object],();
,[object Object], ,[object Object],.,[object Object],();
}
,[object Object], animation = element.,[object Object],(keyframes, {
duration,
easing,
fill
});
,[object Object], animationId = ,[object Object],.,[object Object],();
,[object Object],.,[object Object],.,[object Object],(animationId, { element, animation });
,[object Object], animation.,[object Object],.,[object Object],(,[object Object], {
,[object Object],.,[object Object],.,[object Object],(animationId);
,[object Object], (onComplete) ,[object Object],();
});
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], animations.,[object Object],(,[object Object], {
,[object Object], promise.,[object Object],(,[object Object], {
,[object Object], (,[object Object], animation === ,[object Object],) {
,[object Object], ,[object Object],();
}
,[object Object], ,[object Object],.,[object Object],(animation.,[object Object],, animation.,[object Object],, animation.,[object Object],);
});
}, ,[object Object],.,[object Object],());
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], promises = animations.,[object Object],(,[object Object], {
,[object Object], (,[object Object], animation === ,[object Object],) {
,[object Object], ,[object Object],();
}
,[object Object], ,[object Object],.,[object Object],(animation.,[object Object],, animation.,[object Object],, animation.,[object Object],);
});
,[object Object], ,[object Object],.,[object Object],(promises);
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],.,[object Object],(...animations);
,[object Object],.,[object Object],();
}
,[object Object], ,[object Object],(,[object Object],) {
,[object Object], (,[object Object],.,[object Object], || ,[object Object],.,[object Object],.,[object Object], === ,[object Object],) {
,[object Object],;
}
,[object Object],.,[object Object], = ,[object Object],;
,[object Object], (,[object Object],.,[object Object],.,[object Object], > ,[object Object],) {
,[object Object], animation = ,[object Object],.,[object Object],.,[object Object],();
,[object Object], {
,[object Object], (,[object Object], animation === ,[object Object],) {
,[object Object], ,[object Object],();
} ,[object Object], {
,[object Object], ,[object Object],.,[object Object],(animation.,[object Object],, animation.,[object Object],, animation.,[object Object],);
}
} ,[object Object], (error) {
,[object Object],.,[object Object],(,[object Object],, error);
}
}
,[object Object],.,[object Object], = ,[object Object],;
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], duration = ,[object Object],.,[object Object], ? ,[object Object], : ,[object Object],;
,[object Object], exitClass = direction === ,[object Object], ?
,[object Object], : ,[object Object],;
,[object Object], enterClass = direction === ,[object Object], ?
,[object Object], : ,[object Object],;
,[object Object],
toPage.,[object Object],.,[object Object], = ,[object Object],;
toPage.,[object Object],.,[object Object],(enterClass);
,[object Object], ,[object Object],.,[object Object],([
{
,[object Object],: fromPage,
,[object Object],: ,[object Object],,
,[object Object],: {
duration,
,[object Object],: ,[object Object], {
fromPage.,[object Object],.,[object Object], = ,[object Object],;
fromPage.,[object Object],.,[object Object],(exitClass, ,[object Object],);
}
}
},
{
,[object Object],: toPage,
,[object Object],: ,[object Object],,
,[object Object],: {
duration,
,[object Object],: ,[object Object],,
,[object Object],: ,[object Object], {
toPage.,[object Object],.,[object Object],(enterClass, ,[object Object],);
}
}
}
]);
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], { staggerDelay = ,[object Object],, ...animationOptions } = options;
,[object Object], animations = ,[object Object],.,[object Object],(elements).,[object Object],(,[object Object], ({
element,
,[object Object],: animationClass,
,[object Object],: {
...animationOptions,
,[object Object],: index * staggerDelay
}
}));
,[object Object], ,[object Object],.,[object Object],(animations);
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object],.,[object Object],.,[object Object],(,[object Object], {
,[object Object], (animation) {
animation.,[object Object],();
}
,[object Object], (cleanup) {
,[object Object],();
}
});
,[object Object],.,[object Object],.,[object Object],();
,[object Object],.,[object Object],.,[object Object], = ,[object Object],;
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], animationsToCancel = [];
,[object Object],.,[object Object],.,[object Object],(,[object Object], {
,[object Object], (animationData.,[object Object], === element) {
animationsToCancel.,[object Object],(id);
,[object Object], (animationData.,[object Object],) {
animationData.,[object Object],.,[object Object],();
}
,[object Object], (animationData.,[object Object],) {
animationData.,[object Object],();
}
}
});
animationsToCancel.,[object Object],(,[object Object], {
,[object Object],.,[object Object],.,[object Object],(id);
});
}
,[object Object],
,[object Object],(,[object Object],) {
,[object Object], ,[object Object],.,[object Object],().,[object Object],(,[object Object],).,[object Object],(,[object Object],, ,[object Object],);
}
,[object Object],
presets = {
,[object Object],: ,[object Object],
,[object Object],.,[object Object],(element, ,[object Object],, options),
,[object Object],: ,[object Object],
,[object Object],.,[object Object],(element, ,[object Object],, options),
,[object Object],: ,[object Object],
,[object Object],.,[object Object],(element, ,[object Object],, options),
,[object Object],: ,[object Object],
,[object Object],.,[object Object],(element, ,[object Object],, options),
,[object Object],: ,[object Object],
,[object Object],.,[object Object],(element, ,[object Object],, options),
,[object Object],: ,[object Object],
,[object Object],.,[object Object],(element, ,[object Object],, options),
,[object Object],
,[object Object],: ,[object Object],
,[object Object],.,[object Object],([
,[object Object], ,[object Object],.,[object Object],(element, [
{ ,[object Object],: ,[object Object],, ,[object Object],: ,[object Object], },
{ ,[object Object],: ,[object Object],, ,[object Object],: ,[object Object], },
{ ,[object Object],: ,[object Object],, ,[object Object],: ,[object Object], }
], { ,[object Object],: ,[object Object],, ,[object Object],: ,[object Object], })
]),
,[object Object],: ,[object Object],
,[object Object],.,[object Object],([
,[object Object], ,[object Object],.,[object Object],(element, [
{ ,[object Object],: ,[object Object],, ,[object Object],: ,[object Object], },
{ ,[object Object],: ,[object Object],, ,[object Object],: ,[object Object], }
], { ,[object Object],: ,[object Object], })
]),
,[object Object],: ,[object Object],
,[object Object],.,[object Object],([
,[object Object], ,[object Object],.,[object Object],(element, ,[object Object],, { ,[object Object],: ,[object Object], }),
,[object Object], ,[object Object],.,[object Object],(element, [
{ ,[object Object],: ,[object Object], },
{ ,[object Object],: ,[object Object], }
], { ,[object Object],: ,[object Object], })
])
};
}
,[object Object],
,[object Object],.,[object Object], = ,[object Object], ,[object Object],();
Usage Examples:
[object Object],
,[object Object], button = ,[object Object],.,[object Object],(,[object Object],);
,[object Object],
,[object Object],.,[object Object],.,[object Object],.,[object Object],(button);
,[object Object],
,[object Object],.,[object Object],.,[object Object],([
{ ,[object Object],: button, ,[object Object],: ,[object Object], },
,[object Object], {
button.,[object Object], = ,[object Object],;
,[object Object], ,[object Object],.,[object Object],.,[object Object],.,[object Object],(button);
},
,[object Object], ,[object Object], ,[object Object],(,[object Object], ,[object Object],(resolve, ,[object Object],)),
,[object Object], {
button.,[object Object], = ,[object Object],;
,[object Object], ,[object Object],.,[object Object],.,[object Object],.,[object Object],(button);
}
]);
,[object Object],
,[object Object], sourceItems = ,[object Object],.,[object Object],(,[object Object],);
,[object Object],.,[object Object],.,[object Object],(sourceItems, ,[object Object],, {
,[object Object],: ,[object Object],
});
,[object Object],
,[object Object], currentPage = ,[object Object],.,[object Object],(,[object Object],);
,[object Object], nextPage = ,[object Object],.,[object Object],(,[object Object],);
,[object Object],.,[object Object],.,[object Object],(currentPage, nextPage, ,[object Object],);
,[object Object],
,[object Object], errorElement = ,[object Object],.,[object Object],(,[object Object],);
,[object Object],.,[object Object],.,[object Object],.,[object Object],(errorElement);
This completes the first half of our comprehensive CH5 guide. The remaining sections will cover control system integration, real component examples, deployment strategies, troubleshooting, and more advanced topics. Would you like me to continue with the rest of the guide?